Hold the line. Relight the road.
The Wandfall broke the academy and left its lantern road dark. Your wizard stays put while enemy formations advance, and every spell is a committed sky strike with weight, travel time and a recovery window. Lead your targets, interrupt their casters and let your recruits cover the gaps.
Combine Ember, Rime, Storm, Bloom, Stone and Aether into reactions, bind magic weapons to your allies and restore eight districts one battle at a time.
Features
Six elements
Fifteen baseline reactions and advanced confluences with a third element.
36 magical weapons
Six weapon families to wield yourself or bind to an ally.
Recruit an army
Archers, beasts, healing familiars and summoned defenders.
One upgrade tree
A connected, zoomable tree with free respecs between attempts.
24 encounters
Eight districts, their guardians and a final confrontation.
Endless watches
Seeded challenges and endless Observatory defenses after the campaign.